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Astellia gender lock5/1/2023 On the one hand, it’s nice to see more cinematics and more explanation of what’s going on in the story here. There are also various story beats that are different, and it’s here that my feelings are… well, mixed. Nope! Here it is, and the interface to switch genders is nice and smooth for a game that didn’t have the option during its initial launch. It’s something promised but not available in testing, which could always result in it getting shoved to the wayside ahead of launch. I’m happy to see this option here regardless, though. But, at the same time, Assassin outfits seem to be generally less one-note “look sexy and maybe put some leather on there” than the comparative Archer outfits, which is actually a pretty significant change on its own. If you were hoping that the change in restrictions would mean the option to play a female character not in high heels or without the same sway-backed posing, well, get used to disappointment. Here’s the downside: The removal of gender locking does not unlock wildly different character models. And the good news is that these classes are indeed in the game, playable, and fun. Lady Assassins and Warriors were promised for launch, with male versions of the previous female-only classes planned for later patches. Let’s start with the Assassin I kicked off playing immediately.Īssassins and Warriors were two of the game’s five gender-locked classes, but one of the big promises ahead of launch was that the gender locks would be abolished. It’d be nice to say they’re all good or all bad, but they’re really, a matter of both. ![]() ![]() That’s always what it looked like and always what it was going to be.īut let’s talk about those changes for the full launch version. The bottom line is that if you think Astellia Online looks like a specific type of imported MMO that’s a rung above “temport” but below titles that clearly have big budgets and pushes behind them, you’re not wrong. If you haven’t read that piece, this one is basically a sequel and expansion from that, so… start there. It’s a set of conflicting feelings – that’s what we’re getting at here. And I also kind of like the game to begin with. In fact, I also feel like enough has changed that if you were on the fence about the game before, this might push you over the fence. That’s not to say nothing has changed, though. ![]() And now we’re here at the launch version, and I feel like I can safely say… well, yes, those first impressions actually hold up. You remember my first impressions piece? I freely acknowledged that the game was fundamentally a fine title that wasn’t going to change anyone’s mind wildly, that shot at “solidly competent” and seemed to be hitting that mark well enough. So… here’s the thing about Astellia Online.
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